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AI Insights · Timothy · July 2022

Top 5 Card Battler Apps on Android in Oceania for Q2 2022

Discover the performance trends of the top 5 card battler apps on Android in Oceania during Q2 2022, including revenue, downloads, and active user statistics.

Top 5 Card Battler Apps on Android in Oceania for Q2 2022

In the second quarter of 2022, the top 5 card battler applications on the Android platform in Oceania demonstrated varied performance trends. Below is a detailed look at each app's weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.

Mighty Party by PANORAMIK GAMES LTD saw fluctuations in its weekly revenue, peaking at about $12.5K at the end of March and showing a slight decline to around $6.7K by the end of June. Weekly downloads for this app varied, starting at 1.2K at the beginning of April and dropping to approximately 1K by the end of June. The app's weekly active users showed a downward trend from 4.5K at the start of the quarter to around 3.4K towards the end.

Dicey Elementalist from U148 Studio exhibited a significant increase in weekly downloads early in the quarter, reaching over 2.3K in mid-April before declining to around 344 by the end of June. The app's weekly revenue similarly saw an increase, peaking at approximately $459 in late April, before tapering off to about $112 by the end of the quarter. Weekly active users showed a decrease from around 1.5K in early April to approximately 678 by the end of June.

Yu-Gi-Oh! Master Duel by KONAMI had a steady performance in weekly downloads, starting at 1.5K at the end of March and gradually decreasing to around 499 by the end of June. The weekly revenue for this app peaked at about $7.1K in early May and then decreased to approximately $1.3K by the end of June. Weekly active users showed a general decline from 8.3K at the beginning of the quarter to around 5.1K at the end.

Cards, Universe & Everything from Avid Games maintained a consistent download rate, with numbers ranging from 446 to 806 throughout the quarter. The app's weekly revenue showed growth, peaking at around $2.5K in mid-June. Weekly active users experienced a steady increase, starting at 927 at the end of March and reaching approximately 1.3K by the end of June.

Hearthstone by Blizzard Entertainment, Inc. had a stable download rate, starting at 223 at the end of March and reaching around 727 by the end of June. The app's weekly revenue saw fluctuations, peaking at approximately $20.1K in mid-April and ending the quarter at about $10.1K. Weekly active users remained relatively stable, starting at 6.3K at the end of March and ending at around 6.3K by the end of June.

These insights are based on data provided by Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022